Tsuro of the Seas

2012 · Nautical

Tsuro of the Seas

Players each control a ship and try to stay on the 7×7 board longer than their opponents by placing wake tiles that create continuous paths. On a turn a player adds a tile to extend the network; any ship with a wake in front of it follows that path to its end, and ships that exit the board are eliminated. The game adds moving daikaiju tiles that can destroy wake tiles, ships, or other monsters. On the active player’s turn dice determine whether the daikaiju move or a new one appears, and a second roll sets their direction or rotation. Survival depends on careful tile placement and adapting to the changing board as monsters sweep the seas.

Players
2–8 best 4
Playing time
20–40 min
Age
8+
Complexity
1.4 / 5
6.2 on Ludoyafrom $31.99Abstract StrategyDice RollingHand ManagementTile Placement

On Ludoya's tables

Full stats in Ludoya
62
Plays logged
64
Players
30m 48s
Average play
26
In collections
1
On wishlists

6.2/10

from 10 Ludoya reviews

  • Mitchell C4.0

    Makes an interesting abstract game into a random luck fest of annoying.

    No plays logged

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Game facts (players, playing time, age, credits) from BoardGameGeek.