
2021 · Science Fiction
Welcome to the Moon
Players plan humanity’s escape from Earth and the colonization of the Moon across a series of linked adventure sheets. Each turn, three cards are revealed to form three ship-number + action combinations; players simultaneously select one combination and write the chosen number into a zone on their personal sheet in numerical order. Actions modify resources, advance missions, or change sheet-specific mechanics as players race to complete shared objectives. Eight distinct adventure sheets introduce new rules and choices that carry over between sessions when played as a campaign, creating branching scenarios and varied strategies across multiple plays.
- Players
- 1–6 best 2
- Playing time
- 25–30 min
- Age
- 10+
- Complexity
- 2.5 / 5
About the game
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 1,560
- Plays logged
- 640
- Players
- 32m 29s
- Average play
- 224
- In collections
- 37
- On wishlists
8.2/10
from 93 Ludoya reviews
Garfield9.0 #51 Very nice flip and write game. [c] Theme: :star::star::star::nostar::nostar: <!-- size 7]Very good for such a game --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Flip and write, nothing more --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Very little --> Artwork: :star::star::star::star::nostar: <!-- size 7]Very nice sheets --> Luck: :star::star::star::star::nostar: <!-- size 7]Flipping random cards --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Components: :star::star::star::star::nostar: <!-- size 7]Very nice sheets --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Adventure 1 was quite easy --> Rules quality: :star::star::star::star::nostar: <!-- size 7]Very good --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Good --> No downtime: :star::star::star::star::star: <!-- size 7]Almost none --> Replay value: :star::star::star::star::nostar: <!-- size 7]Different sheets, random cards --> [/c]
Aitor8.5 Te puede gustar más o menos pero no he visto mejor producto Roll/Flip & Write que este. Accesible, bonito y tienes 8 mapas muy distintos y para todos los niveles de jugador. Si te quieres liar las cartas que desbloqueas en la campaña avanzada añaden giros, complejidad y rejugabilidad casi infinita. Para mí, en el punto óptimo y álgido del género a día de hoy.
Alexandre MATHIS10.0 (note provisoire peut-être mais vraiment emballés par ce jeu) Retour à chaud très illustré : https://www.adayagame.fr/jeux-familiaux/379-avis-sur-le-jeu-welcome-to-the-moon
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Do I have to pick one of the three numbers on the flipped starship cards, or can I choose any number?
You must choose one of the three numbers shown on the flipped starship cards each turn and write that number on your sheet (or cross a System Error if you can't); you cannot pick a number that wasn't among the three flipped (p.5).
How does the Astronaut action's “-2…+2” adjustment work — can I change any number by up to 2?
The Astronaut action lets you adjust the number you place by between −2 and +2 when you take that action, allowing you to shift the chosen number within that range as specified by the Astronaut rule (p.6).
What is a System Error and when do I mark one — does it cost points?
You mark (cross) a System Error when you cannot or will not write a valid number on your sheet during your turn; System Error marks remain on your sheet and are counted as penalties at endgame scoring (see endgame scoring and penalties) (pp.5, 12).
When I use Planning (place an X), do I have to place the whole X on one space, or can I split it between spaces?
The Planning action normally places a single X on one space of your sheet, but some Adventures modify this (for example, The Dome allows X+split as a variant), so follow the Adventure text when it says you may split (pp.6, 23).
Do optional actions like Robot, Water, Plant and Energy require me to also write a number, or are they separate free actions?
Optional actions are taken in addition to choosing and writing a number (or taking a System Error) on your turn — they are extra effects available during the turn phases and depend on the card/action you selected (pp.5, 14).
If I'm playing solo against ASTRA, how does ASTRA draw/use/give cards?
In ASTRA solo mode you set up ASTRA’s deck and scoring, then each ASTRA turn draws 3 cards, uses 2 and gives 1 (in solo play some ASTRA effects discard instead of giving), with special ASTRA scoring and endgame triggers detailed in the solo rules (pp.7–8).
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.






















