Lunar Base

2021 · Card Game

Lunar Base

Players compete to build the most formidable moon base by connecting module cards that share matching orb halves to expand their station. Each player starts at a unique base and adds modules, recruits agents who provide one-shot effects or disrupt opponents, and manages resources across multiple paths to victory. The game ends when a player meets one of four victory conditions: colony growth, scientific advancement, accumulating lunar credits, or highest influence. Play emphasizes tactical card placement, chain-building, and timing of agent plays in a medium-light, quick-to-learn strategy format.

Players
2–6 best 4
Playing time
15–30 min
Age
10+
Complexity
2 / 5
8 on Ludoyafrom $28.49Science FictionCity BuildingTake ThatOpen DraftingVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
15
Plays logged
17
Players
25m 17s
Average play
8
In collections
1
On wishlists

8.0/10

from 3 Ludoya reviews

  • Mario López Menés7.5

    An interesting and agile card game. PROS - The mechanic feels clever while remaining pretty easy to teach and learn. It gives many interesting decisions to the players. - The different ways to victory open distinct strategies to pursue and can give the game unexpected turns and grand finales. - It is really fast (10-15 minutes) between 2-3 players when everybody knows the game. - The graphic design is pretty good and the box art is fantastic. Plus it is a really small box! CONS - Some players may find the end too abrupt or find the game too short. - Some players may dislike the take-that aspect of the game, but some elements are balanced around it and I do not think it is an issue.

    First impressions · 2 plays

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I play Agents after I’ve taken my Main Action?

No. You may play any number of Agents you can afford before your Main Action, but not during or after it. You must then take exactly one Main Action (p. 9).

Can I skip my Main Action if I don’t want to do it?

You must take exactly one Main Action each turn, though you may skip the Building action within it. If a step in a multi-part Main Action can’t be completed, you may skip that step (p. 9).

How do Orbs reduce the cost of a card?

Orbs discount the cost by the number of matching-color Orbs in your Base; gray Orbs can discount any color. Pay any remaining cost with Credits (pp. 11–12).

Can I place a Module so one of its Connectors touches a side with no Connector?

No. A Module must connect to your Base through matching Connectors, and it’s illegal for one of its Connectors to touch a side without another Connector. Gray Connectors are wild; touching edges with no Connectors is allowed (pp. 4, 13).

When do the Shuttles arrive, and what happens when they do?

At the end of a turn, if the Supply has no Module or Agent cards left, Shuttles arrive before the next player’s turn. Refill the Supply with three cards plus one per player, then each player gains one Credit for every yellow Orb on their Base, including gray-yellow Orbs (p. 10).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.