Harbour

2015 · Fantasy

Harbour

Players move a worker around a small town to visit buildings and perform actions such as collecting Fish, Livestock, Wood, and Stone, trading resources, or taking special building effects. Resources are spent to buy buildings from a visible central market; purchased buildings become new placement spots for that player and are replaced from a shuffled deck, making the available options different each game. A market track adjusts resource values whenever a building is bought: the resources used drop in value while others rise, so timing purchases and managing resource conversions shapes scoring. The game ends after a player acquires a fourth building; the highest total building points wins.

Játékosok
1–4 legjobb: 2
Játékidő
30–60 perc
Kor
10+
Bonyolultság
2,1 / 5
5,3 a Ludoyán6501 Ft-tólHumorKártyajátékKészletgyűjtésVáltozó játékosi képességekPiac
52
Rögzített játszmák
57
Játékosok
40m 50s
Átlagos játékidő
31
Gyűjteményekben
1
Kívánságlistákon

5,3/10

17 Ludoya-értékelés alapján

  • SrCornelius6,0

    Local-(144)

    Nincsenek rögzített játszmák

  • Mario López Menés5,5

    A resource-gathering game with a very interactive market. PROS - The game is very interactive, and while some tricks can get annoying it is not difficult to adapt yourself to the circumstances. CONS - It seems quite limited, and most of the options available are different ways of getting the same things. - Some investments, like trying to get multiple anchor icons, feel kinda useless due to the minimal development in the game and the random composition of the buildings offer. - The game overall feels a bit fiddly, not resulting in a solid experience.

    Első benyomás · 1 játszma

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Játékadatok (játékosok, játékidő, kor, alkotók) forrása: BoardGameGeek.