1862: Railway Mania in the Eastern Counties

2013 · Economic

1862: Railway Mania in the Eastern Counties

Set in East Anglia during the 19th-century railway boom, players develop railway companies on a compact, company-dense map where most available corporations appear and only 37 hexes exist. Players petition parliament to float preferred companies, raise capital through a mix of full and partial capitalization, and acquire trains from three types that impose different route and building objectives. Company shares trade on a semi-linear stock market with multiple jump levels, and corporations can merge or be re-floated as the network and ownership evolve.

Jucători
1–8 ideal 4
Timp de joc
120–300 min
Vârstă
14+
Complexitate
4,6 / 5
7,8 pe Ludoyade la 271,04 RONTrenuriPlasare de LoseteJoc solo / solitarPuncte de victorie ca resursă

De unde îl cumperi

Prețuri din magazine și exemplare la mâna a doua, verificate zilnic.

Compară toate prețurile în Ludoya
16
Partide înregistrate
32
Jucători
3h 35m
Durată medie
20
În colecții
2
Pe listele de dorințe

7,8/10

din 9 recenzii Ludoya

  • andycted7,9

    Most of the added mechanisms seem redundant to me. Some of the decisions feel like false choices, where it is obvious what the optimisation is … in the end it's a fun track laying euro based on 18xx mechanisms with A LOT added complexity. The problem is this added complexity doesn't always add much to my enjoyment. So what's left is a extremely operational euro 18xx spin-off, which is probably a fun game for whoever loves track laying and blocking other tracks. Shame because after reading the rules I was pretty intrigued, but in the end it boils down to concession merging and track laying. Even the share conversion mechanism - which at first sight appear very complex - can be reduced to pretty simple choices …also the refinancing: it seems a very cool idea, but I'm not sure it has its space in such an operational game

  • setropo7,5

    ECDE #10 Gracias a Gixmo por descubrirme el mundo de los 18xx con este juego.

  • Floro9,0

    18XX duro con un mapa muy pequeño y muchas compañías que deben fusionarse. La gracia del juego está en el setup aleatorio, el numero elevado de compañías, el poder financiar una compañía con dinero de la banca y que existen distintos tipos de trenes que operan de formas distintas. De sensación muy exigentes pero todo bien hilado.

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Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.