Antiquity

2004 · Civilizație

Antiquity

Players lead a medieval Italian-style civilization and pursue one of several victory conditions—population, trade, conquest, or city building—by selecting a patron saint that shapes scoring. Gameplay centers on managing an evolving economy and expanding cities while harvesting and transporting resources. Advanced buildings unlock new options each turn, but local land degrades as resources are used, forcing players to push farther afield for wood, grain, olives and fisheries. Different strategies demand distinct approaches to growth, movement and conflict, and the game ends when a player reaches their chosen goal or the landscape is exhausted.

Jucători
2–4 ideal 2
Timp de joc
120–180 min
Vârstă
14+
Complexitate
4,3 / 5
7,6 pe Ludoyade la 512,41 RONConstruirea orașelorEconomicTablă ModularăAcoperire pe grilăPlasare de Losete
69
Partide înregistrate
71
Jucători
2h 52m
Durată medie
24
În colecții
17
Pe listele de dorințe
2
Precomandat

7,6/10

din 17 recenzii Ludoya

  • Balleflass7,0

    A bit too ugly and fiddly for my taste. The only Splotter I've disliked this far as I felt it was a bit multiplayer soltaire in the start, which is something I didnt feel with TGZ, FCM or Indonesia which are three games I love.

  • Mestremuten4,0

    Rating: 3/5 Production value: 1/4 Is the game in my collection/Love to have?: 0/1

  • andycted9,0

    2-3 players Least interactive Splotter, maybe (up to a point, eh !), one of their best designs, even if it suffers a tiny weeny bit about replayability compared to their other titles

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