Dilluvia Project

2015 · Construirea orașelor

Dilluvia Project

Players act as entrepreneurs managing the construction and development of a newly planned sky city over seven rounds. They draft or play building and infrastructure elements, balance construction efficiency and amenities, and place modules to expand the city vertically and horizontally. Population is attracted based on the city’s layout, services, and connections; players score by bringing in inhabitants and optimizing resource use. The game focuses on planning, timing of actions, and competing for population growth to achieve the highest final score.

Jucători
2–4 ideal 4
Timp de joc
120 min
Vârstă
12+
Complexitate
3,7 / 5
4,8 pe LudoyaȘtiințifico-fantasticConstruirea teritoriilorPlasare de LosetePlasarea muncitorilor

Despre joc

De unde îl cumperi

Prețuri din magazine și exemplare la mâna a doua, verificate zilnic.

Compară toate prețurile în Ludoya
5
Partide înregistrate
1
Jucători
7
Pe listele de dorințe

4,8/10

din 2 recenzii Ludoya

  • Evan4,6

    This is a very satisfying city builder. Players take turns placing one or more worker disks on the action spots, which collects them resources, claims them building areas, or builds buildings. Each building is marked with a player cube that represents that building's resource production. At the end of the turn, there's an income phase where you get stuff for what your buildings produce. The game has a wonderful ramp-up where new buildings get revealed that have better production but the costs of those buildings go up. The scoring mechanism is a little clunky, where you get X real points where X is = to the number of buildings you have built so far, which scores every time your fake points marker crosses a 10, but it's not bad once you get used to it. There are some unclear things about the rulebook, and there are a few questionable changes the publisher made to the game that the designer didn't test. In fact, I still have one or two questions about small things in the game I'm not sure we got right. Additionally, there is very little variation in the game session to session, so the game rewards experience in terms of which buildings to construct when and how, although there are enough opportunities for player choices to throw a monkeywrench in your plans that this is a minor issue. ☆ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

Citește recenziile și evaluează-l

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.