Hotel Lovecraft

2020 · Teroare

Hotel Lovecraft

Players take on guests trapped in a strange, multi‑floor hotel, attempting to traverse six floors and escape while preserving their sanity and health. One player may act as Host, reading narrated scenes and playing room-specific soundscapes; other players create simple personas and make timed choices when entering rooms. Each room presents four options and consequences that affect health and reality (madness) scores. Players must open most doors on each floor to activate the lift and may revisit floors once the lift is active. The game blends guided narration, choice-driven encounters, and audio elements to simulate a slow descent into cosmic horror.

Jucători
1–5 ideal 5
Vârstă
14+
Complexitate
2 / 5
5,5 pe Ludoyade la 157,93 RONAlegere narativă / Paragraf
10
Partide înregistrate
9
Jucători
1h 15m
Durată medie
10
În colecții

5,5/10

din 4 recenzii Ludoya

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