Railroad Ink: Electricity Expansion Pack

2021 · Extensie pentru jocul de bază

Railroad Ink: Electricity Expansion Pack

Players roll shared dice each round to draw road and rail routes and extend networks from exits on their personal boards. The expansion adds four special dice that introduce electrical elements to those networks. Two Street Lamp dice let players place lamps that must be powered by generators to score additional points, while two Power Grid dice add connections to a central Accumulator that charges when linked and multiplies endgame bonuses. The expansion integrates with the core route-drawing gameplay and requires at least one base set to play.

Jucători
1–4 ideal 4
Timp de joc
15–30 min
Vârstă
8+
Complexitate
2 / 5
de la 42,21 RONZaruriTrenuriAruncarea zarurilorHârtie și creionConstruirea rețelelor și rutelor
18
În colecții

Întrebări despre reguli

Răspunsuri din regulament de la asistentul de reguli Ludoya.

Do we still play the regular game as usual when using this expansion?

Yes, but roll the expansion dice along with the four Route dice at the start of each round, and apply the expansion’s rule changes. Street Lamps games last 6 rounds; Power Grid games last 7 (p. 1–2).

How do I activate Street Lamps, and do I have to choose the row or column where I placed my Special Route?

Whenever you use a Special Route, choose any row or column and activate every Street Lamp in it; it doesn’t have to be the row or column where you placed the route. Each lamp can be activated only once, and each activated lamp is worth 1 point at game end (p. 1).

How far can I electrify in a turn, and can I skip spaces?

At the end of a round, start from an Exit or an already electrified space and follow the direction shown by a Power Grid die in a straight line. You may electrify as many spaces as you want, but must electrify every consecutive space; only spaces containing Routes can be electrified (p. 2).

How do I charge the Accumulator, and what does the question-mark die let me do?

If electrification starts from an already electrified space next to the Accumulator and moves onto it, charge it by 1, up to 3; that electrification then ends. The question-mark result can instead charge it by 1, or electrify just one space anywhere (p. 2).

How do I score the Power Grid, and do electrified Routes connected to the Accumulator count as errors?

Score the Accumulator’s charges multiplied by the number of Exits connected to it through consecutive, orthogonally adjacent electrified spaces. Routes connected to the Accumulator do not count as errors (p. 2).

Deschide asistentul de reguli Ludoya, care citește regulamentul acestui joc.

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.