Railroad Ink: Blazing Red Edition

2018 · Zaruri

Railroad Ink: Blazing Red Edition

Draw rail and road routes on a personal erasable board to connect as many exits as possible across a volcanic landscape. Each round, shared dice reveal segments and special events; players sketch the indicated tiles to extend tracks and roads, manage incomplete lines, and optimize connections against opponents. Two expansion dice introduce lava flows and meteor strikes that block, destroy, or alter spaces and add new objectives like mining impact craters, forcing adaptation each game. Supports solo or multiplayer (1–6 per box) and scales by combining boxes for more players.

Jucători
1–6 ideal 3
Timp de joc
20–30 min
Vârstă
8+
Complexitate
1,5 / 5
6,9 pe Ludoyade la 120,99 RONTrenuriAruncarea zarurilorJoc solo / solitarHârtie și creion
429
Partide înregistrate
285
Jucători
26m 28s
Durată medie
123
În colecții
8
Pe listele de dorințe

6,9/10

din 51 de recenzii Ludoya

  • Toni Cutillas8,0

    - Base [ 02 ] -

    L-a jucat de 7 ori

  • SirKappy5,9

    Fun 3/5 · Interaction 1/5 · Appeal 3/5 · Uniqueness 3/5 · Replayability 4/5 · Accessibility 5/5

    Primele impresii · 1 partidă

  • SrCornelius6,0

    Local-(106)

    Nicio partidă înregistrată

Citește recenziile și evaluează-l

Întrebări despre reguli

Răspunsuri din regulament de la asistentul de reguli Ludoya.

Can I rotate or flip a Route from the dice before drawing it?

Yes — when drawing Routes you can freely rotate and/or reverse the pattern shown on the die before placing it on your board (rulebook, p.5).

Do I have to place all four dice results each round?

You must draw all 4 Routes shown on the dice each round if you can, but if a Route can’t be connected you simply can’t draw it (rulebook, p.5).

How many Special Routes can I use and when can I play them?

You may draw one Special Route per round in addition to the dice, each Special Route can be used only once per game, and you may use at most 3 Special Routes in the whole game — mark them off when used (rulebook, p.6).

Does an Overpass connect two crossing Networks the same way a Station does?

No — Overpasses let a Highway and Railway cross without connecting them, whereas Stations allow you to connect Railway Routes to Highway Routes (rulebook, pp.4 and 8).

What counts as an Error and how many points do Errors cost?

Each open end of a Route that does not connect to another Route or the outer edge is an Error (marked ⊗), costing −1 point per Error; ties are broken by fewest Errors (rulebook, p.7).

How do I score the Longest Highway/Longest Railway and do Stations interrupt them?

Longest Highway (and Longest Railway) is the longest unbroken chain of adjacent Highway (or Railway) spaces and scores 1 point per space for the single longest branch; Stations do not interrupt Highways (rulebook, p.9).

Foaie de scor de la Ludoya

Fișă de punctaj Railroad Ink: Blazing Red Edition

Fiecare categorie de punctaj, din kitul Ludoya. Pe telefon totalurile se adună singure.

Deschide asistentul de reguli Ludoya, care citește regulamentul acestui joc.

Fișe de scor și ajutoare de joc

  • Full Game Kit
  • Kit de juego
  • Game Kit
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