The White Castle: Bōeki

2026 · Extensie pentru jocul de bază

The White Castle: Bōeki

An expansion that adds trade- and time-based options to the base game and its Matcha expansion. Players gain Privilege cards as they advance along a Passage of Time track; these cards modify requirements or costs for actions and can change dice or payment conditions. At setup players also draft Daimyo Gift tiles during initial card selection; these tiles provide endgame objectives that score if the corresponding position on the time track is reached. The box includes Privilege cards, Daimyo Gift tiles, and Passage of Time tiles to integrate with the base game’s turn and scoring systems.

Jucători
1–4 ideal 4
Timp de joc
80–100 min
Vârstă
12+
Complexitate
3 / 5
de la 81,74 RONEconomicZaruriConfigurare variabilă
3
În colecții
12
Pe listele de dorințe
6
Precomandat

Întrebări despre reguli

Răspunsuri din regulament de la asistentul de reguli Ludoya.

When I advance on the Passage of Time track, do I get only the reward on the space where I stop?

No. You receive every reward whose icon you reach or pass, not just the reward on your ending space (p. 3).

Do I have to pay the same cost every time I move into a new season?

No. The costs for moving between seasons vary with the Passage of Time tiles and may require coins or Daimyo Seals (p. 3).

At a Trade icon, do I have to buy one of the face-up Privilege cards?

No. You may either buy one of the three visible cards by paying its cost with any combination of Resources, or take the reward shown on the back of the top deck card (p. 3).

When does my Daimyo Gift score points?

It scores only if your Influence marker reaches or passes the Gift icon space in the third segment of the Passage of Time track; then score its condition at the end of the game (p. 4).

Do I get a Daimyo Gift when I choose my Starting cards?

Yes. After the Starting cards are revealed, each pair is matched with a Gift tile; choose a pair and take its matching tile (p. 3).

Do I set up all six Passage of Time tiles?

No. Randomly place one tile of each type in its matching track segment, choosing which side faces up; return the other three tiles to the box. The last segment has no tile (p. 2).

Deschide asistentul de reguli Ludoya, care citește regulamentul acestui joc.

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.