
2017 · Memorie
Whitehall Mystery
Players cooperate to track a hidden killer through the foggy streets of Victorian London. One player secretly moves the murderer and places clues while the other players control detectives who deduce routes, collect evidence and set traps. Turns alternate between concealed movement and investigative deduction, with time pressure and limited resources shaping decisions. The game blends deduction and pursuit as detectives triangulate the killer’s position from found clues and witness reports until they capture the culprit or the killer escapes.
- Jucători
- 2–4 ideal 2
- Timp de joc
- 45–60 min
- Vârstă
- 13+
- Complexitate
- 2,1 / 5
Despre joc
- Ilustrație
Fotografii de la mesele Ludoya
Toate fotografiile în LudoyaDe unde îl cumperi
Prețuri din magazine și exemplare la mâna a doua, verificate zilnic.
La mesele Ludoya
Toate statisticile în Ludoya- 70
- Partide înregistrate
- 92
- Jucători
- 58m
- Durată medie
- 42
- În colecții
- 13
- Pe listele de dorințe
7,9/10
din 10 recenzii Ludoya
Onbase10,0 I love how this game gets out of the way to provide such a pure and tense experience between Jack and the investigators. The gameplay is so mechanically simple and the map is so well-designed that you instantly try to outsmart your opponents rather than try and beat the game. It creates an intense connection between the players that I rarely find in other games. I just want to keep playing this.
Nicio partidă înregistrată
Întrebări despre reguli
Răspunsuri din regulament de la asistentul de reguli Ludoya.
Do the Investigators move along the numbered circles like Jack?
No. Jack moves between numbered circles, but Investigators move between Crossings, ignoring the numbered circles; each can move 0, 1, or 2 Crossings per turn and cannot end on another Investigator’s Crossing (pp. 5, 9).
Can I search every circle next to my Investigator, even after I find a clue?
No. Search the numbered circles directly connected to that Investigator’s Crossing, one at a time; finding a clue immediately ends that figure’s search for the turn (pp. 9–11).
When I make an arrest, can I name several circles to cover more ground?
Normally, no: an arrest names exactly one numbered circle adjacent to your Investigator’s Crossing. Jack is arrested only if that circle matches his current position (p. 11).
Can Jack stay on the same circle, or move through an Investigator who’s blocking a route?
Jack must move to a different adjacent circle each turn, and cannot cross a Crossing occupied by an Investigator unless he uses a Coach. If he cannot make a legal move, he loses (p. 8).
Do Jack’s four Discovery Locations have to be reached in a particular order?
No. Jack chooses four white circles, one in each of the four different grid squares, and may reach the remaining locations in any order (pp. 5–6).
When does a round end if Jack reaches a Discovery Location?
Jack keeps it secret until the Investigators finish their movement and clue/arrest actions for that turn. If he has not been arrested, he then declares the location and starts the next round; he loses if he fails to reach the next one within 15 moves (pp. 6, 11–12).
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Joacă Whitehall Mystery cu Ludoya
- Păstrează-l în colecția taȚine evidența exemplarului tău și a extensiilor lui, împrumută-l prietenilor sau pune-l pe lista de dorințe și află când scade prețul.Adaugă-l în colecția ta
- Înregistrează fiecare partidăPuncte, câștigători, cronometre și fotografii, apoi statisticile tale: rata de câștig, numărul preferat de jucători, cel mai bun scor.Înregistrează o partidă
- Lămurește întrebările despre reguliÎntreabă orice despre reguli și primești un răspuns din regulament, cu pagina unde îl poți verifica.Întreabă asistentul de reguli
- Găsește oameni cu care să-l jociCluburi, seri de jocuri și evenimente de lângă tine unde se joacă acest joc.Vezi evenimentele
Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.













