Турн и Таксис. Королевская почта

2006 · Транспорт

Турн и Таксис. Королевская почта

Players act as postal entrepreneurs building delivery routes across a map of Central Europe by melding city cards into ordered routes. On a turn a player draws a city card (from a face-up display or the deck) and melds a card either starting or extending their current route; routes must follow adjacent cities on the map and contain at least three cities before they can be finished and scored. Finishing a route lets the player place post offices, claim regional bonus tiles, and upgrade to a higher-value carriage; certain postal officials grant one-time benefits like extra draws or melds. The game ends when a player runs out of post offices or reaches the top carriage, and final scoring counts carriage value, bonuses, and penalties for unused post offices.

Игроки
2–4 лучше всего 3
Время игры
60 мин
Возраст
10+
Сложность
2,3 / 5
6,2 в LudoyaПостнаполеоновскийПостроение сетей и маршрутовОткрытый драфтУправление картами в руке
390
Записано партий
325
Игроки
47m 7s
Средняя партия
66
В коллекциях
9
В списках желаний
1
Предзаказов

6,2/10

по 51 отзыву в Ludoya

  • Mestremuten8,0

    Rating: 3/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

  • Garfield4,0

    I don't like games where you are fucked up if the players take all the cards you need before your turn. Too much luck involved. And if someone is able to do a 7 route and the others not, it's almost certain who will win...

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Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.