SeaFall

2016 · Medeniyet

SeaFall

Oyuncular, denizciliğin yeniden canlandığı bir dönemde toparlanmakta olan bir ana kara imparatorluğunu yönetir; bulmaca gibi bir takımadayı keşfedip haritasını çıkarmaları için gemiler gönderir. Keşif seferleri adaları araştırıp ortaya çıkarır, ticaret yolları kurar, yerleşimleri geliştirir ve rakiplere ya da yerel güçlere karşı baskınlar veya deniz savaşları başlatır. Kampanya tarzındaki oyun, birden fazla oturuma yayılarak gelişir: Kararlar, olaylar ve düşmanlıklar kayda geçirilir; sonraki oyun kurulumları önceki sonuçlara göre değişir. Kalıcı ve dallanıp budaklanan bir anlatı boyunca oyun; keşfe, kaynak yönetimine, filo hareketlerine ve birbirinden farklı hedeflere odaklanır.

Oyuncular
3–5 en iyi 4
Oyun süresi
120–180 dk
Yaş
14+
Karmaşıklık
3,8 / 5
5,7 Ludoya'daKeşifDenizcilikMiras oyunuIzgara HareketiKampanya / Savaş Kartına Dayalı

Ludoya masalarında

Ludoya'da tüm istatistikler
111
Kaydedilen oyunlar
53
Oyuncular
2h 51m
Ortalama oyun
53
Koleksiyonlarda
3
İstek listelerinde

5,7/10

14 Ludoya incelemesinden

  • Leo8,0

    Too bad the german rules have a lot of errors. Thanks to the unofficial errata in this Forum the game is playable.

    Kayıtlı oyun oturumu yok

  • Benjamín Amorín7,0

    We have played 5 times now and we feel a bit cold now. It has great things, we had so much fun, but we've lost a bit of punch since the beginning. Let's see what the game has prepared for us.

    Kayıtlı oyun oturumu yok

  • Evan5,0

    Seafall is tough game to nail down. It's a legacy game which means that new rules and components get added and changed across multiple plays, and this legacy game in particular is hard to talk about because the scope of what's happening in the game drastically changes from play to play as new entirely new mechanisms are added. I don't want to talk about any mechanisms specifically because part of the experience of the game is for these things to come as a surprise, but I will say that while this is the best pirate themed game I've ever played (although I'm not all the way through the game yet), I can absolutely see how many players would feel alienated by it's constantly shifting scope. It's not only that it adds new mechanisms, it's that the new mechanisms it adds aren't typically things that players who like pickup and deliver style games enjoy. If you don't have a group of four people who are all open to it, open to playing many times in a row, who are all players who enjoy euros AND ameritrash games AND enjoy a fair bit of randomness, AND who are ok with the first game session being very dull, AND who are ok with the idea that they might spend a whole gaming session setting up to win the following game session... well, you get the idea. This is a great game that's tough to play. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    5 kez oynadı

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