Medina (Second Edition)

2014 · عربي

Medina (Second Edition)

يعيد اللاعبون بناء مدينة شمال أفريقية في عام 1822، بوضع قطع خشبية لتشييد القصور وتوسيع السوق وإصلاح أسوار المدينة. في كل دور، يضع اللاعب قطعتين (أو يتخطى وضع القطع باستخدام بلاطة شاي)، مضيفًا إياهما إلى مبانٍ قائمة ذات ألوان مختلفة أو بادئًا مباني جديدة، وموسّعًا معالم مشتركة مثل البئر والأسوار التي تمتد من زوايا اللوحة. تُمنح النقاط للمباني التي استحوذ عليها اللاعبون (نقطة لكل قطعة متصلة)، ومكافآت للأغلبية عن أكبر مبنى من كل لون، ومكافآت للقصور المحيطة بالبئر، بالإضافة إلى مكافأة للاعب الذي وصل مبنى بالأسوار مؤخرًا. تضم اللعبة العديد من المكوّنات الخشبية المفصّلة ولوحة مزدوجة الوجه لتناسب أعدادًا مختلفة من اللاعبين.

اللاعبون
2–4 الأفضل 4
مدة اللعب
60 دقيقة
العمر
10+
التعقيد
2.4 / 5
6.2 على Ludoyaبناء المدناستراتيجية مجردةشبكة مربعةوضع البلاطاتأغلبية/نفوذ المنطقة
32
جلسات مسجّلة
43
اللاعبون
1h 23m
متوسط الجلسة
13
في المجموعات
9
في قوائم الرغبات

6.2/10

من 13 مراجعة على Ludoya

  • Garfield7.0

    #31 Beautiful looking game with interesting decisions to make. [c] Theme: ★☆☆☆☆ <!-- size 7]Very little, very abstract --> Gameplay: ★★★☆☆ <!-- size 7]Playing different tiles --> Interaction: ★★★★★ <!-- size 7]Who plays where and claims a palace --> Artwork: ★★★☆☆ <!-- size 7]Only the board has artwork --> Luck: ★☆☆☆☆ <!-- size 7]No luck involved --> Strategy: ★★★★☆ <!-- size 7]When and where to claim --> Components: ★★★★☆ <!-- size 7]Beautiful wooden (but cheap wood) components --> Play duration: ★★★★★ <!-- size 7]Perfect (78min) --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy (15min) --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★☆☆ <!-- size 7]Little Downtime --> Replay value: ★★☆☆☆ <!-- size 7]Not much variety --> [/c]

    لا توجد جلسات لعب مسجلة

  • Evan4.0

    In this game everyone gets an even share of bricks in each of the four colors, and an even share of the neutral colored pieces and a set of four player colored claim markers. On your turn you place 2 of your pieces. Once a player uses one of their two placements to put down a claim marker on a contiguous blob of colored bricks, the structure can no longer be added to by any player and that player can no longer claim a structure of that color. In this way players slowly build the board up. Essentially, it's an abstract push your luck game. Do you money up an area or claim it for yourself? There are some interesting placement rules such as two blobs of bricks can never touch each other, even via diagonals, which means the first few rounds things feel uselessly empty, and in the last few rounds things are claustrophobicly tight. The neutral pieces are also interesting because they too have specific placement rules, and they essentially money up bricks they are next to. So, claim things too early, and someone will beat you out for the 'most bricks of X color' tile, and make sure your stuff isn't near the neutral scoring pieces. Claim things too late, and you'll be severely limited by space and other players aggressive moves to clog your area. This game winds up being fairly AP heavy since it's both mathy and players don't get much to go on in terms of how to value things. It also doesn't feel very satisfying since it's going to usually be other people claiming your work, and you claiming their work. It's a game where it seems like it feels like things just happen and you hope for the best and your success or failure relies heavily on the player to your right setting you up more than the player to their right set them up. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    انطباعات أولى · جلسات اللعب: 2

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