T.E.G. II

1982 · لعبة حرب

T.E.G. II

Players represent major world powers competing for influence across global regions. At the start, each player secretly selects objectives for control, intervention, or non-intervention, with each objective worth a set number of points. Players then deploy and move armies, ships, and aircraft, bringing reinforcements from neighboring regions into battles. Combat is resolved without dice through a Command of Battle. Nuclear missiles and special units become available as military potential increases. The player who scores the most points from completed objectives wins.

اللاعبون
2–6 الأفضل 6
مدة اللعب
120 دقيقة
التعقيد
2.7 / 5
حرب حديثةمنطقة-نبضةمحاكاةأغلبية/نفوذ المنطقة

عن اللعبة

التصميم
دار نشر
1
في المجموعات

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.