Fortran

1973 · Образователен

Fortran

Move three instruction markers through a computer program for points. Roll dice to advance, follow loops and conditionals, alter shared registers, and transfer results to a personal printer. The game ends when a marker reaches the end of the program, and the highest score wins.

Играчи
2
Сложност
1 / 5

За играта

Дизайн

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.