Mage Knight Board Game

2011 · Бой

Mage Knight Board Game

Players take the role of powerful mage-knights exploring and subduing a peninsula of the Atlantean Empire. They move across a modular map, recruit units, learn skills, and customize a deck of spells, abilities, and artifacts to tackle castles, dungeons, and powerful foes. Combat uses cards and positioning; successful encounters grant experience, followers, and loot that expand options for future turns. Games support solo, cooperative, and competitive play, with players balancing exploration, city assaults, and interactions with other mage-knights as they grow in power and pursue strategic objectives.

Играчи
1–4 най-добре 1
Времетраене
60–240 мин
Възраст
14+
Сложност
4,4 / 5
8,1 в Ludoyaот 60,90 €ФентъзиПриключениеРед на ходовете: заявяване на действиеОтворен драфтКооперативна игра
478
Записани партии
163
Играчи
3h 7m
Средна продължителност
130
В колекции
37
В списъци с желания
1
Предварително поръчана

8,1/10

от 81 рецензии в Ludoya

  • Mestremuten9,0

    Rating: 5/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

    Играл я е 20 пъти

  • Tomol8,0

    An awesome game but too heavy with many rules to take into account.

    Няма регистрирани партии

  • Pimpi Pimpinela10,0

    Uno de mis mejores solitarios, sino el mejor

    Играл я е 6 пъти

Прочети рецензиите и я оцени

Въпроси за правилата

Отговори от книжката с правила от помощника за правила на Ludoya.

Can I play a card sideways for any effect I need?

Any non-Wound card can be played sideways for Move 1, Influence 1, Attack 1, or Block 1. Sideways cards can’t provide Ranged or Siege Attack, or elemental Attack or Block; sideways attacks are only available in the Attack phase. (Official rulebook, pp. 4, 8)

Can I move or explore after I’ve interacted or fought?

No. Finish all movement and map exploration before taking your action; after the action, you can’t move or reveal tiles. Exploring a new tile costs 2 Move points. (Official rulebook, pp. 5–6)

If I take damage, can I just assign a little to a Unit and avoid wounding it?

No: assigning any damage to an unwounded Unit normally gives it a Wound, even if its Armor exceeds the damage assigned. Armor reduces the remaining damage afterward; a resistant Unit can reduce damage by its Armor before it is wounded. (Official rulebook, p. 8)

When I Rest, does that actually heal my Wounds?

No. A Standard Rest lets you discard one non-Wound card and any number of Wound cards from your hand, but those Wounds go to your discard pile, not back to the Wound pile. Healing removes Wounds from your hand or a Unit and returns them to the Wound pile. (Official rulebook, pp. 5, 10)

When can I call the end of the round if my deck runs out?

Only at the start of your turn, and only if your Deed deck is empty; if your hand is empty too, you must announce it. Once announced, each other player gets one final turn before the round ends. (Official rulebook, pp. 5, 20)

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Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.