T.E.G. II

1982 · Военна игра

T.E.G. II

Players represent major world powers competing for influence across global regions. At the start, each player secretly selects objectives for control, intervention, or non-intervention, with each objective worth a set number of points. Players then deploy and move armies, ships, and aircraft, bringing reinforcements from neighboring regions into battles. Combat is resolved without dice through a Command of Battle. Nuclear missiles and special units become available as military potential increases. The player who scores the most points from completed objectives wins.

Играчи
2–6 най-добре 6
Времетраене
120 мин
Сложност
2,7 / 5
Модерна войнаОбласт-импулсСимулацияМнозинство/влияние в област

За играта

Дизайн
Издател
1
В колекции

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.