
2022 · Fantasia
Oathsworn: Into the Deepwood
Els jugadors es posen a la pell d’un grup de lluitadors endurits que exploren el Bosc Profund i s’enfronten a horrors antinaturals que amenacen la humanitat. Les partides segueixen un llibre de joc ramificat, amb múltiples camins, que guia les decisions narratives cap a enfrontaments de caps scriptats i en diverses fases sobre un tauler tàctic on monstres dirigits per IA reaccionen a les accions dels jugadors. Els personatges pugen de nivell, aconsegueixen botí i recluten aliats al llarg d’una campanya llegat, mentre el combat fa servir daus explosius i un sistema de recàrrega estil euro anomenat «Battleflow», que obliga a decidir entre atacs més arriscats i d’alt rendiment o accions més controlades.
- Jugadors
- 1–4 millor amb 4
- Durada
- 30–90 min
- Edat
- 14+
- Complexitat
- 3,7 / 5
Sobre el joc
- Disseny
- Editorial
Expansions
Veure-les a LudoyaFotos de taules de Ludoya
Totes les fotos a LudoyaOn comprar-lo
Preus de botigues i còpies de segona mà, revisats cada dia.
A les taules de Ludoya
Totes les estadístiques a Ludoya- 240
- Partides registrades
- 55
- Jugadors
- 2h 50m
- Partida mitjana
- 78
- En col·leccions
- 44
- En llistes de desitjos
- 2
- En preventa
6,5/10
de 20 ressenyes a Ludoya
Balleflass5,0 UPDATE: Tried it again, and I found it to be even worse with experience as the battle choices are often very narrow. Yes, even narrower than Gloomhaven. I found it to be just OK, I much prefer KDM and Middara for campaign and KDM and Street Masters for boss fighters. I bought the game mainly because of the battleflow system which seemed very interesting on paper, but fell kind of short in reality. Also, I'm not much of a narrative person as in that I prefer a good book than spending time reading/listening to a story while playing a game, so this was not the correct game for me. Again, I bought it mainly because I love boss battlers and this one seemed to do something original with the battleflow system. I have only played the Witch, Cur, Blade, Warden, Priest, Ranger and Penitent for just 5-6 chapters. The voice actor is great, but the story itself is quite boring IMO as almost nothing of interest happens. The more I played the more I skipped of all the boring unimportant small stuff that happens all over the town so I could enter the actual game part earlier which is the boss fights, which is something I believe this game should have focused more on than the narrative as it is a "board game" and not a "board story". Middara did this right by just providing a few lines of "spark notes" before each encounter to let you just do encounters. Oathsworn also has a "instant action" mode, but that "instant... action" mode is started with a full page of text and basic checks you need to plow through before you get to the fun part. The main reason I sold this is because I felt the battleflow system was subpar and boring. The difference between the cards for each character I played was too little compared to what It could have been. You can only have 7 cards with you into battle, and you start doing the same rhythm all the time as 3-4 cards will often stay stuck in your battleflow waiting to be rotated, so after 1-2 turns you end up only having so few choices at all times for the rest of the battle. Items where OK, but I found the items in Middara and KDM to be way more interesting. + Great artwork + Good voice actor (for the first 2 chapters, stopped listening after that) + Very nice components + Requires less table space than Middara and KDM / Good sized miniatures for painters / The storage is both smart and simple, but too cramped with sleeved cards - Battleflow system was very underwhelming - Card upgrades was very underwhelming (I checked all the upgrades even though I ended at chapter 6). - Each item alone provided too few alterations to make them interesting in my opinion - Too much unnecessary time consuming boring stuff between each encounter - Boring story (up to chapter 2, didn't read/listen past that).
Jan Solo8,5 Excelente juego de combate táctico! Unboxing⇒ https://www.youtube.com/watch?v=wU3yN3PSZxc&list=PLEModrHLwDO-m_MUOo0NMpcLu1z5-K3GA&index=3
halbert825,0 El joc es divideix en dos parts: una part narrativa (tipus escull la teva historia) d'uns 45-60 minuts i una batalla vs un boss de 2-3 hores. Això es repeteix ciclicament fins el final de la campanya. Crítiques que he llegit: Decisions en la historia sense impacte, combats repetitius (sempre fas servir la mateixa estrategia), personalització dels PJs poc profunda, items amb poca variació. Segons el que he pogut veure, les crítiques semblen certes, i el fet que sigui sempre el mateix (fase narrativa sense impacte + batalla amb un boss) no em convenç suficient com per fer tanta inversió (300€!!!). Avis al meu jo del futur: no el pillis!!!!
Dubtes de regles
Respostes a partir del reglament per l'assistent de regles de Ludoya.
Do companions count as full characters for setup, items and actions?
Companions are handled differently from full characters: setup, starting items and many character-specific trackers are only for full characters, while companions use their simplified companion setup and limited actions; see pages 6–7 for the differences and setup steps (pages 6–7).
How do we place maps, Location Tokens and move the Free Company — do we follow the app or the story book?
You follow the Story Book or the companion app instructions for placing maps and Location Tokens, then move your Free Company along the path using Path Cards as directed by the current story entry (page 10).
What happens when we pick up items — where do equipped items vs backpack items go, and what if we run out of item cards?
Items you equip go to your character’s equipment slots while extras go into your backpack up to its limit; the rules cover equipping, backpack limits and what to do when items are exhausted in the Event/Item setup (page 12).
How do Checks, Criticals and redraws work, and what is a Secret Decision?
Checks resolve by drawing cards and comparing results with levels of success and critical outcomes; certain results allow redraws per the check rules, and Secret Decisions are simultaneous hidden choices resolved according to the check procedure (page 14).
How does combat resolution interact with Might cards, losing HP, and Permanent tokens?
Combat is resolved by drawing combat cards and applying Might cards and results to deal damage or effects; losing Hit Points, applying Permanent Tokens and spending or gaining Might are governed by the combat and damage rules (pages 13 and 15).
How does the Time Track work and when do Event Cards trigger?
Place Location/Time tokens on the Time Track as the story directs; each type of track effect is resolved when its token is reached and Event Cards are drawn or resolved according to the track’s instructions (page 11).
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Juga a Oathsworn: Into the Deepwood amb Ludoya
- Tingues-lo a la teva col·leccióControla la teva còpia i les seves expansions, deixa-la als amics o posa-la a la teva llista de desitjos i t'avisarem quan baixi de preu.Afegir-lo a la teva col·lecció
- Registra cada partidaPuntuacions, guanyadors, temporitzadors i fotos, i després les teves estadístiques: percentatge de victòries, nombre de jugadors preferit, millor puntuació.Registrar una partida
- Resol dubtes de reglesPregunta el que vulguis sobre les regles i obtén una resposta treta del reglament, amb la pàgina on comprovar-la.Preguntar a l'assistent de regles
- Troba gent amb qui jugar-hiClubs, nits de jocs i esdeveniments a prop teu que porten aquest joc a la taula.Veure esdeveniments
Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.













