Port Royal

2014 · Econòmic

Port Royal

Els jugadors fan de mercaders i oportunistes en un port del Carib, robant cartes a un port compartit i decidint fins on volen arriscar-se. Les cartes representen persones (tripulació que es pot contractar amb influència i espases), vaixells (que es poden saquejar per obtenir monedes si els jugadors tenen prou espases), expedicions (objectius que requereixen persones concretes per completar-se i guanyar influència), i esdeveniments com ara pujades d’impostos. En un torn, un jugador pot robar cartes una a una al port, arriscant-se a acabar el torn si apareix un vaixell duplicat; després, el jugador es planta i agafa d’1 a 3 cartes segons el nombre de vaixells al port, pagant o rebent monedes segons correspongui. Els altres jugadors també poden pagar per quedar-se una carta. La partida acaba després que un jugador arribi a un llindar objectiu d’influència i es completi la ronda; guanya qui tingui més influència.

Jugadors
2–5 millor amb 4
Durada
20–50 min
Edat
8+
Complexitat
1,6 / 5
6,8 a Ludoyades de 13,06 €Joc de cartesNàuticPropietatArriscar-seEsdeveniments

A les taules de Ludoya

Totes les estadístiques a Ludoya
1.645
Partides registrades
811
Jugadors
30m 35s
Partida mitjana
155
En col·leccions
15
En llistes de desitjos

6,8/10

de 101 ressenyes a Ludoya

  • Brokoly6,5

    - TGC 2023 Edition.

  • Evan5,9

    This is a card flipluck driven push your luck game. The goal is to be the first to get to 12 points. Points mostly come printed on cards. On your turn you take the big pile of cards and start flipping. You choose when to stop, but if you put two boats of the same color on the table, you bust and your turn immediately ends. If you don't bust, then you stop, and can buy a card for it's printed dollars cost and add it to your tableau. Then, each player going clockwise can buy from your array of flipped cards, but they have to pay you an extra card. So, yes, it is flip-luck the game, but since that's the premise, it doesn't bother me. I usually play with the expansions because I think they add interesting new cards, although I usually feel like the game ends just as things are getting interesting. Right now I'm into it, but I wish the game had a little more opportunity for back-and-forth. At the moment it seems like one player gets ahead and then wins? It's so hard to say, because it's so player driven. If players buy from the player in the lead, handing them dollars, he accelerates. If players flip cards in such a way as to give the leader extra purchase opportunities, then he accelerates. That being said, the game gives you reason to flip more, as if you flip a series of different colored ships, you get to take more cards from the flipped array. I've played the game a lot and I'm still not sure about it. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

  • Mestremuten5,0

    Rating: 2/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

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