Rising Cultures

2025 · Civilització

Rising Cultures

Els jugadors prenen el control d'una de les quatre civilitzacions històriques, cadascuna amb la seva pròpia baralla i habilitats especials, i la guien cap a la prominència conquerint províncies i construint edificis. La partida gira al voltant de cartes d'ús múltiple que es poden gastar per obtenir recursos, desplegar per a accions militars, fer servir per aixecar edificis o jugar com a líders, cosa que obliga els jugadors a equilibrar les necessitats immediates amb l'estratègia a llarg termini.

Jugadors
2
Durada
45 min
Edat
12+
Complexitat
2,8 / 5
des de 20,88 €Joc de cartesÀrabCartes d'ús múltiple

A les taules de Ludoya

Totes les estadístiques a Ludoya
2
Partides registrades
4
Jugadors
1h 29m
Partida mitjana
4
En col·leccions
3
En llistes de desitjos
1
En preventa

Dubtes de regles

Respostes a partir del reglament per l'assistent de regles de Ludoya.

When I construct a building, do I spend the resources shown on the card or just need to have them?

You do not spend resources to construct — you only need to have them available; if you're missing resources you may pay 2 coins to the supply per missing resource to meet the requirement (page 4).

If a resource card shows a coin icon, do I get that coin every round?

No — a coin icon on a resource card gives you that coin once immediately when you play the card; all other resource icons provide permanent benefits while the card remains in your resource area (page 4).

How does the Phase II card swap work — can I swap up to two cards and can the card I swap be one I just drew?

At the start of Phase II you may return 1 or 2 coins to the supply and draw a new card for each coin returned; for each new card drawn you must place one card from your hand on the bottom of your deck, and that card may be the newly drawn card (page 3).

How do we determine who wins the Province card and what if it's a tie?

The player with the most of the military symbols shown on the leftmost Province card wins it; in case of a tie the player with the progress marker wins, and the Province winner must discard their last-played military card as the cost (page 5).

How is the progress marker awarded or passed between players?

Give the progress marker to the player who has moved up the most progress levels (i.e., has more cards in their progress area); if both players are tied, the marker passes to the other player (page 6).

Do leaders that end up covered by another card still score at the end of the game?

Covered leaders do not count toward your final score, with the specific exception that Persia or Rome may score covered leaders if they reach the relevant progress level (page 6).

Obre l'assistent de regles de Ludoya, que llegeix el reglament d'aquest joc.

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.