Pacru

2004 · Systém hry

Pacru

Players compete on a 9×9 grid subdivided into nine 3×3 borderlands, converting neutral tiles to their color as pieces move across borders. Each player controls a small number of pieces whose movement range within a borderland increases as that player controls more tiles there. Turns consist of moving pieces, performing connection changes to sweep a piece across multiple tiles and flip them to the player’s color, or using paired pieces to capture an opponent’s piece by pincering. Victory occurs either by placing a 42nd tile of one’s color on the board or by eliminating all opposing pieces. Game length and piece count adjust for three- or four-player variants.

Hráči
2–4 nejlépe pro 2
Herní doba
45 min
Věk
7+
Složitost
3,3 / 5
6,5 na LudoyaAbstraktní strategieUmisťování dlaždicČtvercová mřížka

O hře

Publisher

6,5/10

z 1 recenze na Ludoya

  • Tom6,5

    An excellent abstract, heavier than Shacru and Azacru. See my review about all three for more details...

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