T.E.G. II

1982 · Válečná hra

T.E.G. II

Players represent major world powers competing for influence across global regions. At the start, each player secretly selects objectives for control, intervention, or non-intervention, with each objective worth a set number of points. Players then deploy and move armies, ships, and aircraft, bringing reinforcements from neighboring regions into battles. Combat is resolved without dice through a Command of Battle. Nuclear missiles and special units become available as military potential increases. The player who scores the most points from completed objectives wins.

Hráči
2–6 nejlépe pro 6
Herní doba
120 min
Složitost
2,7 / 5
Moderní válkaOblastní impulsSimulaceVětšina / vliv v oblasti

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Vydavatel
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