Electronic Mall Madness

1989 · Lastenpeli

Electronic Mall Madness

Players navigate a three-dimensional shopping mall while an electronic “Voice” directs movement and announces sales. Each turn, the console indicates where to go and which stores have bargains; players race to reach stores and purchase listed items by inserting their credit card token and following the Voice’s prompts. Money is managed via a bank space and credit-card mechanic, and the objective is to collect a set number of purchased items before opponents. The game combines programmed electronic instructions with luck and spatial movement as players plan routes and compete for limited deals.

Pelaajat
2–4 paras 3
Peliaika
60 min
Ikä
9+
Monimutkaisuus
1,2 / 5
TalousElektroninenHeitä / Pyöritä ja liiku

Tietoa pelistä

Suunnittelu

Ludoyan pöydissä

Kaikki tilastot Ludoyassa
6
Kirjatut pelisessiot
5
Pelaajat
52m 30s
Keskimääräinen peliaika
5
Kokoelmissa

Pelin tiedot (pelaajat, peliaika, ikä, tekijät) lähteestä BoardGameGeek.