6 Castles

2019 · Territory Building

6 Castles

Players act as royal representatives in a 12th-century frontier region, developing villages, building castles and promoting agriculture, trade, faith and noble wealth. On each turn players place tiles, move discs and workers, and take actions to expand territory, secure defenses and increase the value of their holdings. Resource management and area control determine scoring over multiple rounds. Solo rules exist but are not included in the box.

Players
2–4 best 1
Playing time
45 min
Age
10+
Complexity
3 / 5
from $28.59MedievalHand ManagementModular BoardEnd Game Bonuses

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Full stats in Ludoya
1
Plays logged
4
Players
1h 33m
Average play
4
In collections
2
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Game facts (players, playing time, age, credits) from BoardGameGeek.