Broom Service

2015 · Fantasy

Broom Service

Players score points by collecting ingredients, brewing potions and delivering them across a magical realm over seven rounds. Each round players secretly choose four role cards from their hand and then reveal and resolve them in turn: each role offers a stronger “brave” action and a weaker “cowardly” action, so timing and bluffing matter as players may steal or block actions. Gatherers collect ingredients, witches travel by broom to reach delivery locations, and witches or druids perform deliveries to earn victory points. Event cards and a weather fairy add round-by-round twists, and a separate two-player variant is included.

Players
2–5 best 4
Playing time
30–75 min
Age
10+
Complexity
2.4 / 5
6.2 on Ludoyafrom $44.12Set CollectionVariable Phase OrderHand Management

Where to buy it

Shop prices and second-hand copies, checked every day.

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On Ludoya's tables

Full stats in Ludoya
224
Plays logged
346
Players
1h 16m
Average play
84
In collections
20
On wishlists

6.2/10

from 39 Ludoya reviews

  • Garfield7.0

    58 Funny card selection mechanism. But can also be frustrating if your card played 'brave' never makes it through... [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]I'm not feeling like a witch who's selling potions --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Play a card, sell potions or collect lightning symbols --> Interaction: :star::star::star::star::nostar: <!-- size 7]Card selection mechanism --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Ok. Unclear borders for towers --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Brave/coward card --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Yes --> Components: :star::star::star::star::nostar: <!-- size 7]Very good --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Quite easy --> Rules quality: :star::star::star::star::star: <!-- size 7]Very good, no open questions --> Setup time: :star::star::star::star::nostar: <!-- size 7]Fast --> No downtime: :star::star::star::star::nostar: <!-- size 7]Very little downtime --> Replay value: :star::star::star::nostar::nostar: <!-- size 7]Sosolala, have try ith with the amuletts? --> [/c]

  • Sup7.8

    Sleeved

  • Benjamín Amorín6.0

    Kind of Family Eurogame. It was just right, but not great. I can't understand all the prizes that he has.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

What does it mean to “follow” a played role — what must I do on my turn?

If the role was played, each next player in clockwise order must either say “next!” if they don’t hold that role, or place their copy and choose to read either the brave (wait) or cowardly (resolve immediately) text; after all players have had a turn the last brave player performs the brave action. (pages 3–4)

What’s the difference between playing a role brave vs. cowardly, and who actually gets the brave action?

Cowardly text is resolved immediately and cannot be stolen; brave text is claimed (not resolved) and can be stolen by later brave players — the last player to declare brave for that role performs the brave action after everyone has had a turn. (pages 3–4)

If I don’t have the role card when it’s my turn, what do I do?

You simply say “next!” and the turn passes to the next player; you do nothing for that role. (page 4)

I have a role that’s already been played earlier this round — can I still use it?

You must still place the card (duty to follow), but if the same role was already played earlier in the round you place it without performing any action. (page 5)

How exactly do witches and druids deliver potions — do I have to move a pawn?

A witch must move one pawn to an adjacent matching terrain and then may deliver a potion to an empty circular tower of that color (cannot deliver without moving), while a druid does not move but may deliver only if one of your pawns is already in the matching area; brave druids gain an extra +3 VP when they actually deliver. (page 7)

What are “bewitched” roles and do they cost points to play?

Bewitched roles are revealed in 2–4 player games and any player who places a bewitched role (brave or cowardly, whether or not the action is performed) immediately loses 3 victory points. (pages 3, 5)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.