Collect

1972 · Economic

Collect

Players build a stamp collection by acquiring cards from categories such as Great Britain, the USA, animals, and First Day Covers. Each player begins with five stamps and may exchange one with the dealer. On each turn, two dice determine which instruction on the 6x6 board is followed, with either dice order available. Players buy, sell, swap, auction, exhibit, damage, or counterfeit stamps, while using markers to block board spaces. The game ends when a player completes a qualifying collection.

Players
3–6 best 6
Playing time
90 min
NegotiationRoll / Spin and MoveAuction / BiddingSet Collection

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Game facts (players, playing time, age, credits) from BoardGameGeek.