
2021 · Economic
Game of Energy
Players compete to become the world’s leading energy provider before a global energy crisis. They use energy credits to obtain permits for industries, expand across hexagonal territories, and increase their company’s terawatt-hour output while pursuing United Nations objectives. Each turn includes drawing a grid card, receiving energy credits, rolling for territory, and either permitting industries or making an investment. Cards can be played immediately or saved for later, while unique Captain of Industry abilities provide different advantages. When a player reaches the required energy threshold, the round ends and the player generating the most terawatt-hours wins. An optional countdown die adds a time limit and supports solo play.
- Players
- 1–4 best 4
- Playing time
- 30–60 min
- Age
- 14+
- Complexity
- 2 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 1
- Players
- 1
- In collections
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.











