Jarmo

1227 · Abstract Strategy

Jarmo

A two-player abstract war-and-race game inspired by Tatarian tradition. Players command a group of archer pieces that move across a grid toward the opponent’s first row, capturing opposing archers by landing on their spaces. Captured archers are removed and capturing archers receive a persistent mark used by later rules. The game ends when a player advances all uncaptured archers into the opponent’s first row; players then total points and the higher score wins, ties are possible. Play emphasizes planning, observation and piece-management rather than simple forward shuffling.

Players
2
Complexity
2.8 / 5
5 on Ludoyafrom $12.75Point to Point MovementGrid Movement

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Players
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5.0/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.