GIPF

1996 · Abstract Strategy

GIPF

Players take turns placing a neutral piece on the board, aiming to create rows of four or more. When a player forms a qualifying row, they remove that row and may capture opponent pieces that extend it, changing the board state and opening new tactical possibilities. The objective is to cycle pieces through play and capture opponent material until the opponent has no pieces left to introduce. The game supports modular expansion through additional pieces that can alter interactions between plays in linked games.

Players
2
Playing time
30–60 min
Age
9+
Complexity
2.7 / 5
6.4 on Ludoyafrom $24.79Grid MovementPattern Building

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Full stats in Ludoya
57
Plays logged
25
Players
29m 3s
Average play
20
In collections
3
On wishlists

6.4/10

from 10 Ludoya reviews

  • Robert Bowlds4.6

    Hate to rate this so low, but it just felt futzy to me. Game was drawn out...way too long. Felt too much like chess but I would play chess if I wanted that style of game. Chess is superior.

  • Alexandre MATHIS6.0

    Le premier de la série, on préfère pourtant le trio Dvonn, Yinsh et Zertz. Le dernier arrivé, Lyngkt est très sympa aussi (malgré ses couleurs moches).

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Game facts (players, playing time, age, credits) from BoardGameGeek.