Nautilus

2002 · Science Fiction

Nautilus

Players build and expand a research station on the sea floor, placing modules on a depth-graded grid and occupying them with scientists. Stations provide different benefits that scale with the number of same-type modules in use, and occupying another player’s station requires payment. Each round players recruit and deploy scientists, manage costs, and launch up to three submarines to explore beyond the base. Submarines seek sea discoveries, sunken treasures, raw materials and the remains of Atlantis; station layout and scientist deployment influence exploration success. Game end triggers when key Atlantis tiles or other objectives are recovered or no further expansion and discoveries occur. Scoring combines recovered Atlantis chips, sea discoveries (with bonus for player-specific goals), station multipliers and leftover money.

Players
2–4 best 4
Playing time
120 min
Age
12+
Complexity
2.7 / 5
5.2 on LudoyaCity BuildingEconomicMovement PointsGrid MovementTech Trees / Tech Tracks

On Ludoya's tables

Full stats in Ludoya
2
Plays logged
3
Players
7
In collections

5.2/10

from 1 Ludoya review

  • Tom5.2

    Beautiful bits - the game may take a bit too long for what it does, but it's a nice exploration game.

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Game facts (players, playing time, age, credits) from BoardGameGeek.