
2021 · Dice
Origins: First Builders
Players act as archons guiding a fledgling civilization uplifted by mysterious benefactors from beyond the skies. Each turn players expand their city by placing building tiles that grant immediate and end-of-district effects, recruit citizens via colored dice, and advance on a military track to gain attack rewards and determine initiative. Three temple tracks (sea, forest, mountain) form a racing element where players move zodiac disks; final scoring counts the two lowest-valued temples. The game proceeds in rounds until one of several end conditions is met, and the highest-scoring civilization wins.
- Players
- 1–4 best 3
- Playing time
- 60–120 min
- Age
- 14+
- Complexity
- 3.3 / 5
About the game
- Design
Expansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 69
- Plays logged
- 104
- Players
- 2h 6m
- Average play
- 59
- In collections
- 10
- On wishlists
5.1/10
from 19 Ludoya reviews
Garfield2.0 If more than 1 player goes for the same layout you won't win, because you need the same building colors. I would say it's broken. Because if someone always buy the building you need the new one place is always getting more expensive. And if you can't score the layouts, you will definitely lose. No theme, but I liked the dice mechanism. [c] Theme: ★☆☆☆☆ <!-- size 7]Shame on you --> Gameplay: ★★★☆☆ <!-- size 7]Ok --> Interaction: ★★☆☆☆ <!-- size 7]Not direct interaction --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★☆☆ <!-- size 7]Dice values, and where you can still place --> Strategy: ★☆☆☆☆ <!-- size 7]Can't remember --> Components: ★★★☆☆ <!-- size 7]Ok, nothing special --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (30min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★☆☆☆ <!-- size 7]Choose different layout? --> [/c]
Rodaballo7.5 Might not be everybody's cup of tea, but I enjoy the flavor a lot. I dont see where people complain about "randomness" ... worker dice are purchased knowing the potency of them, their evolution is constant ... Got my own complains in the colors chosen, could've been clearer. And the resources can be easily mistaken ones for others. Nonetheless, willing play :)
Mochilo6.5 Es un juego que tiene una temática muy atractiva pero que se ve opacado por una preparación algo tediosa y algo complicado de explicar a nuevos jugadores. Lo bueno es que luego en la práctica es fácil de jugar. En mi caso la temática y mecánica de loa dados compensa todo eso.
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Game facts (players, playing time, age, credits) from BoardGameGeek.















