
2019 · Dice
The Magnificent
Players recruit talented performers and expand a traveling circus camp on a shared board and personal player boards. On a turn, a player selects a die from the supply; the die’s face plus any collected dice of the same color form a strength value used to build by placing Tetris-style tiles, travel to gather elements, or stage performances in tents. Dice colors power actions but create an end-of-round coin cost equal to the highest-valued color, so collecting matching dice improves actions while increasing expenses. Players also manage ringmaster cards that grant triggered abilities and dictate end-of-round scoring, and use trainer tiles for additional benefits. The game plays over three rounds of drafting, actions, and scoring; most points win.
- Players
- 1–4 best 1
- Playing time
- 60–90 min
- Age
- 14+
- Complexity
- 3.1 / 5
About the game
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 269
- Plays logged
- 240
- Players
- 1h 32m
- Average play
- 79
- In collections
- 9
- On wishlists
6.9/10
from 36 Ludoya reviews
By player count
Garfield2.0 After watching some reviews I have no desire to ever play it or even buy it. Multiplayer solitaire with no theme?
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
When I take a clear die, does it count as any color for power, and do clear dice from previous turns add to my power?
A clear die can be treated as any color to determine your power on the turn you take it (you add values of all dice of one chosen color including that clear die), but clear dice already lying on your master cards from previous turns never add to your power. (page 4)
How do I calculate the coin payment at the end of a round?
For each color add the values of dice of that color on your master cards and pay coins equal to the highest of those three totals, plus pay the total value of all clear dice separately; if you can’t fully pay you pay what you have and take escalating point penalties. (page 7)
When I use Travel, how do I collect gems, posters and tents — are there limits?
Move the wagon up to your power and gain a gem or poster for every symbol you pass or land on; to pick up a tent you must end your movement on it (and stop), you can store at most 3 of each gem color (excess becomes 1 coin), and you cannot take more than 4 tents (you may still land on tents after that but not take them). (page 5)
When I Perform, does die color matter and how many posters can I complete?
Die color is irrelevant for Perform — only your power matters; the first time you Perform in a round place a hat on the PERFORMANCE TRACK and you may complete up to the number of posters shown on that space, but each completed poster must have a tent below it, you must have the required camp tiles, and you must discard any gems required by the poster or tent. (page 5)
How are master cards scored during the round and at game end (half value, caps)?
At the end of each round you choose one of your five master cards to score at its printed value, then discard it; at game end the four remaining master cards are scored at half value (rounded down), and any card maximums are also halved (rounded down). (pages 7, 8)
Free, on web, Android and iOS
Play The Magnificent with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.







































