Risk: Europe

2015 · Medieval

Risk: Europe

Players take the role of medieval rulers vying to control crowns across a fractious Europe. Each city under a player's control yields a crown, and additional crowns can be earned through mission cards; the first player to hold seven crowns wins. Turns use a personal deck of order cards: players secretly place two orders, reveal them in sequence, and execute actions such as taxing connected territories to generate income, buying siege engines, archers, cavalry, infantry and castles, or spending income to claim crown cards. Other orders move or expand units between territories and can carry built‑in bonuses. Contested territories resolve in dice battles that sequence unit types and use multi‑dice rolls. The game emphasizes tactical placement, resource management, shifting alliances and occasional betrayal.

Players
2–4 best 4
Playing time
45–180 min
Age
14+
Complexity
2.6 / 5
4.3 on Ludoyafrom $49.99Territory BuildingDiceArea MovementAction RetrievalIncome

About the game

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  • Risk: Europe on the table, photo by Gent Canaj

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Full stats in Ludoya
6
Plays logged
13
Players
6h 12m
Average play
16
In collections
2
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4.3/10

from 5 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.