Sahkku

1600 · Medieval

Sahkku

A traditional running-fight game played by the indigenous Sami in northern Scandinavia. Players command two opposing groups of warriors that start the game inactive; pieces become active only when a specific dice result occurs. Active pieces move along a defined path, capture enemy pieces by landing on them, and can be blocked by opposing pieces that send them back to their starting row. A special King piece has unique powers and switches allegiance when captured, altering the balance of forces as the game progresses.

Players
2
Playing time
30–45 min
Age
8+
Abstract StrategyAncientRoll / Spin and MovePoint to Point Movement

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Game facts (players, playing time, age, credits) from BoardGameGeek.