
2015 · Dice
Tiny Epic Galaxies
Players each run a galactic empire and expand by colonizing contested planets and building an armada. A dice-rolling combo system determines available actions: move ships, gain energy or culture, advance political or economic tracks, and colonize planets. Players resolve actions in any order on their turn while opponents may follow actions by spending resources, creating constant interaction even off-turn. Colonized planets grant victory points and special abilities; managing dice, resources, and timing of boosts drives engine growth and pursuit of secret objectives.
- Players
- 1–5 best 2
- Playing time
- 30–45 min
- Age
- 14+
- Complexity
- 2.2 / 5
About the game
- Design
- Publishers
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 734
- Plays logged
- 544
- Players
- 41m 54s
- Average play
- 279
- In collections
- 24
- On wishlists
- 2
- Pre-ordered
6.9/10
from 107 Ludoya reviews
Mohasz7.0 Re-bought the game after the Hungarian release. Update: So... now that I own the game for the 3rd time (1st edition, 2nd edition and now the Hungarian one), I'm starting to realize that it might simply not for me. Played a solo game and it just felt clumsy. The gameplay is decent (not particularly great), but I really do think the "tininess" gets in the way. The components would need to be just a little bigger (20-30%) and it would make a huge difference in my opinion. The dice are flimsy, the markers & the ships (that are already a little too small) barely fit on the spaces of the galaxy mats. It just feels wrong to me... and I'm not even that clumsy of a person. I'll definitely give it one last chance and play another 2p game, but I have a feeling it won't stay in my collection for long. Well, I do like it more now, it's definitely not perfect but it's a fine game. Keeping it for now (It takes up very little space anyway).
No plays logged
Mestremuten5.0 Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1
First impressions · 1 play
SrCornelius8.0 Local-(265)
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Do I immediately claim a planet card and its VPs when my ship lands/finishes the colony track?
When a ship reaches the final space of a colony track (colonizes) you claim that planet card and immediately score its Victory Points (page 7).
What's the difference between landing and orbiting — do they give different benefits?
Landing places a ship on the planet surface and allows it to advance the colony track, while orbiting keeps the ship in orbit where it still produces resources but does not advance colonization (pages 5–6).
Can other players "follow" my die activation, and what happens to used dice?
Yes — when you activate a die other players may take the same action by following; activated dice become used/inactive and then follow the normal reroll/end‑of‑turn rules (page 4).
How does the Converter work — can I change a die to any value?
Using the Converter you change one die by spending two other inactive dice as the cost, allowing you to set that die to a different face (page 9).
What ends the game — do I stop immediately when someone hits 21 VP?
When a player reaches 21 Victory Points the round is finished so all players get the same number of turns, then the game ends and Secret Missions are revealed for final scoring (pages 4, 9).
Is there a limit to how many resources I can hold?
Yes — resource tracks have a maximum of 7 and you cannot advance past that limit (page 6).
Official score sheet
Tiny Epic Galaxies score sheet
Every scoring category, from the Ludoya kit. On your phone the totals add up by themselves.
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Play Tiny Epic Galaxies with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.
















