
2016 · Transportation
Tramways
Players act as rival transit companies in a 1920s small city, building a streetcar network to connect citizens and key buildings. Each of six rounds splits into two phases: an auction and card-drafting phase to assemble a personal deck, followed by a route-building and movement phase where that deck powers actions on the map. Cards provide movement and construction symbols that enable laying track, running trams, and moving passengers along lines. Using more symbols grants stronger or additional actions but raises a stress meter that can cost victory points. Points come from delivering happy, unstressed citizens and controlling desirable development areas.
- Players
- 1–5 best 3
- Playing time
- 120 min
- Age
- 12+
- Complexity
- 3.8 / 5
About the game
- Design
Expansions
See them in Ludoya
Tramways: Paris / New York2017
Tramways: Grand Station2017
Tramways: the Heart of Commerce2017
Tramways: Dystopian Expansions2019
Tramways: Exclusive Residences2018
Tramways: Home of Industry2018
Tramways Conductor's Manual2018
Tramways: Adelaide / Shanghai2020
Tramways: Denver2017
Tramways: Tile Expansion Packs2020
Tramways: The Leisure Expansion2019
Tramways: Busan/Halle Merseburg2019
Tramways: Monaco / Chicago2021
Tramways: Crisis/Los Angeles2024
Tramways: Tokyo 1954/Pittsburgh2025
Boston (fan expansion for Tramways)2019
Black Death (fan expansion for Tramways)2019Photos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 50
- Plays logged
- 72
- Players
- 1h 44m
- Average play
- 36
- In collections
- 8
- On wishlists
- 1
- Pre-ordered
7.6/10
from 12 Ludoya reviews
Garfield8.0 #55 I really like the network building in this one. The rules are horrible! But after watching some playthroughs it's really not that complicated. [c] Theme: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Good --> Interaction: :star::star::star::star::nostar: <!-- size 7]Others buildings networks too... --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Slightly boring except the rails --> Luck: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]I can't see it --> Strategy: :star::star::star::star::star: <!-- size 7]Purelys strategical --> Components: :star::star::nostar::nostar::nostar: <!-- size 7]Average --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good for such a heavy game --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Still ok --> Rules quality: :star::nostar::nostar::nostar::nostar: <!-- size 7]Horrible --> Setup time: :star::star::nostar::nostar::nostar: <!-- size 7]A lot to setup --> No downtime: :star::star::nostar::nostar::nostar: <!-- size 7]Can be huge --> Replay value: :star::star::star::star::nostar: <!-- size 7]Modular board --> [/c]
Evan7.2 This is a fascinating mutation of the steam system. In this game, you lay track down on square pieces rather than hexes, with the goal of delivering people to different destinations on the board. You get a different bonus, depending on which type of place you sent the passenger to. Not only that, but the whole game is fueled through deckbuilding and your deckbuilding opportunities are heavily based on an intense auction for turn order. I love the mechanism where you can get extra use from your cards if you take on "stress" which if not solved, gives you negative points at the end of the game. The map is randomized each play, so you never get the same setup, and the size also adjusts based on the number of players, so it works well with any number. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::star::nostar: Raw enjoyment
NETes7.2 Muy similar a Steam pero limitado a las cartas que tienes en mano, lo que lo hace menos elegante. Tablero modular que hace que no sean necesarias expansiones de mapa, y al ser cuadriculado en vez de hexagonal los bloqueos son más comunes. Subasta con gracia. Setup complejo.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.






















