
2005 · Economic
Indonesia
Players build an economy across the Indonesian archipelago by acquiring production companies and shipping lines, producing goods (rice, spices, microwaveable meals, rubber, oil) and delivering them to growing cities. Cities expand their demand as they receive goods; production companies earn revenue only when deliveries reach cities, while shipping companies charge for transport distance and capacity. Players buy, sell, merge, and occasionally buy out opponents’ companies to control lucrative plantations and routes, and can invest in research to unlock advantages like larger ships or merging rights. Play proceeds through three eras with hidden money tracking; the final round’s earnings count double.
- Players
- 2–5 best 4
- Playing time
- 180–240 min
- Age
- 14+
- Complexity
- 4 / 5
About the game
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 61
- Plays logged
- 115
- Players
- 3h 34m
- Average play
- 25
- In collections
- 15
- On wishlists
8.0/10
from 14 Ludoya reviews
Garfield10.0 #55 #paperMoney (20x500, 30x100, 30x50, 40x10) #coins (78x5, 64x1) A very cool economic game. Very interesting decisions to make. But the original components are very ugly and some are too big. I had to replace them with other components. [c] Theme: :star::star::star::star::nostar: <!-- size 7]Trading in Indonesia --> Gameplay: :star::star::star::star::star: <!-- size 7]Very interesting decisions to make --> Interaction: :star::star::star::star::star: <!-- size 7]Who can sell, who will merge --> Artwork: :star::star::star::star::nostar: <!-- size 7]Nice --> Luck: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Strategy: :star::star::star::star::star: <!-- size 7]Pure strategy --> Components: :star::nostar::nostar::nostar::nostar: <!-- size 7]Very bad --> Play duration: :star::star::nostar::nostar::nostar: <!-- size 7]We had to abort after era 2 after 2.5 hours --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok (40min) --> Rules quality: :star::star::star::star::nostar: <!-- size 7]Very good --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]Very little downtime --> Replay value: :star::star::star::nostar::nostar: <!-- size 7]Board will look differently every play --> [/c]
Balleflass9.0 Only done a 3-player playthrough, but I can already tell this is great. I think it will be better at 4 as all of the eras lastet a bit too long in our opinion, but some part of me thinks this is mostly our problem as none of us never went past 3 slots. I think the reason why we never went past 3 slots was that we was very aggressive in merging each others companies with the use of a high merge tech which we thought was really fun. Will most likely play it differently next time while also trying to be 4 players. I can really tell that this is where many of the elements in Food Chain Magnate and The Great Zimbabwe derived from. PS. Made my own print&play version as I would have had to replaced all goods in the 2nd edition anyway. I also prefer the fan made map printed on a neoprene mat.
andycted8.9 3-5 players. But really: 4
People who own it also own
18MEX2005
18172010
1860: Railways on the Isle of Wight2004
The Great Zimbabwe2012
1862: Railway Mania in the Eastern Counties2013
1830: Railways & Robber Barons1986
Antiquity2004
1846: The Race for the Midwest2005
Railways of the Lost Atlas2024
Bus1999
Triumph & Tragedy: European Balance of Power 1936-19452015
18Chesapeake2018Free, on web, Android and iOS
Play Indonesia with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.










