Antiquity

2004 · Medieval

Antiquity

Players lead a medieval Italian-style civilization and pursue one of several victory conditions—population, trade, conquest, or city building—by selecting a patron saint that shapes scoring. Gameplay centers on managing an evolving economy and expanding cities while harvesting and transporting resources. Advanced buildings unlock new options each turn, but local land degrades as resources are used, forcing players to push farther afield for wood, grain, olives and fisheries. Different strategies demand distinct approaches to growth, movement and conflict, and the game ends when a player reaches their chosen goal or the landscape is exhausted.

Players
2–4 best 2
Playing time
120–180 min
Age
14+
Complexity
4.3 / 5
7.6 on Ludoyafrom $85.61EconomicCity BuildingTile PlacementModular BoardGrid Coverage

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Full stats in Ludoya
69
Plays logged
71
Players
2h 52m
Average play
24
In collections
17
On wishlists
2
Pre-ordered

7.6/10

from 17 Ludoya reviews

  • Balleflass7.0

    A bit too ugly and fiddly for my taste. The only Splotter I've disliked this far as I felt it was a bit multiplayer soltaire in the start, which is something I didnt feel with TGZ, FCM or Indonesia which are three games I love.

  • Mestremuten4.0

    Rating: 3/5 Production value: 1/4 Is the game in my collection/Love to have?: 0/1

  • andycted9.0

    2-3 players Least interactive Splotter, maybe (up to a point, eh !), one of their best designs, even if it suffers a tiny weeny bit about replayability compared to their other titles

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Game facts (players, playing time, age, credits) from BoardGameGeek.