Antiquity

2004 · Medieval

Antiquity

Players lead a medieval Italian-style civilization and pursue one of several victory conditions—population, trade, conquest, or city building—by selecting a patron saint that shapes scoring. Gameplay centers on managing an evolving economy and expanding cities while harvesting and transporting resources. Advanced buildings unlock new options each turn, but local land degrades as resources are used, forcing players to push farther afield for wood, grain, olives and fisheries. Different strategies demand distinct approaches to growth, movement and conflict, and the game ends when a player reaches their chosen goal or the landscape is exhausted.

Players
2–4 best 2
Playing time
120–180 min
Age
14+
Complexity
4.3 / 5
7.5 on Ludoyafrom $85.83City BuildingEconomicHexagon GridModular BoardTile Placement

On Ludoya's tables

Full stats in Ludoya
77
Plays logged
77
Players
2h 52m
Average play
28
In collections
17
On wishlists
2
Pre-ordered

7.5/10

from 20 Ludoya reviews

  • Mestremuten4.0

    Rating: 3/5 Production value: 1/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 1 play

  • andycted9.0

    2-3 players Least interactive Splotter, maybe (up to a point, eh !), one of their best designs, even if it suffers a tiny weeny bit about replayability compared to their other titles

    Played it 16 times

  • setropo8.0

    ECDE #13 y #25

    First impressions · 1 play

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.