Western Legends

2018 · Adventure

Western Legends

Players take on the roles of historical Wild West figures and pursue fame and fortune across an open-world frontier map. On each turn players draw poker cards or take cash, then choose three actions such as moving (distance varies with a mount), performing location-specific tasks (prospecting, gambling, cattle drives), engaging others in fights or duels, robbing or arresting opponents, and playing poker cards for special effects. Legendary Points are awarded for achievements and objectives, and the player with the most Legendary Points at game end wins.

Players
2–6 best 5
Playing time
60–90 min
Age
14+
Complexity
2.8 / 5
7.5 on Ludoyafrom $66.39American WestVariable Player PowersDice RollingArea Movement

On Ludoya's tables

Full stats in Ludoya
248
Plays logged
481
Players
2h 13m
Average play
118
In collections
29
On wishlists

7.5/10

from 80 Ludoya reviews

  • Garfield10.0

    #23 I really like the theme and the things you can do in this game. And of course the poker mechanism which could be a little bit more interesting. The only problem I see is that you could be tempted to repeat the same steps over and over again. For example to get nuggets and selling them. But if that's the winning strategy others still can interrupt this player with a shootout. [c] Theme: ★★★★★ <!-- size 7]Bank robbery, get gold nuggets, poker, shootouts... --> Gameplay: ★★★★☆ <!-- size 7]Good --> Interaction: ★★★★★ <!-- size 7]Shootouts, poker --> Artwork: ★★★★☆ <!-- size 7]Really nice --> Luck: ★★★★☆ <!-- size 7]Poker and rolling dice --> Strategy: ★★★☆☆ <!-- size 7]Multiple strategies are possible --> Components: ★★★★★ <!-- size 7]Pimped material --> Play duration: ★★★★☆ <!-- size 7]We played the short version 4player and had 2 hours --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (25min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Plays quite fast --> Replay value: ★★★★☆ <!-- size 7]Different strategies possible, different characters --> [/c] Spieleschmiede geschmiedet 459€ all-in Auslieferung ca. März 2023 an mich direkt

    No plays logged

  • Javo6.0

    A sandbox-style game set in the Wild West. The game is interesting and fun, but it felt repetitive to me (lots of identical cards, the same actions all the time, and little difference between the characters; the secret objectives are all the same). What I liked least was how random everything is—if you get a bad hand, forget about being able to rob anyone or defend yourself… It didn’t quite click for me. I would’ve liked to play it a few more times, but Wallapop was faster.

    No plays logged

  • SrCornelius8.5

    Local-(262)

    Played it 3 times

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I use the ACTION printed on a card while it’s still in my hand, or do I have to play the card?

You may use a card’s ACTION by spending one of your turn actions and following the card’s steps (place the card face‑up and resolve it); poker card ACTIONs go to the discard pile while character/item ACTIONs just resolve their text (see pages 8 and 20).

I challenged another player — what are the fight steps, and what if they decline?

Fights resolve in four steps: Declaration, Reveal, Reaction, Reward; the active player plays a face‑down poker card and the target may accept or decline, with declination causing an immediate win for the active player (the active player still discards their chosen card); loser always gains 1 wound and draws 1 poker card, and different fight types (Arrest/Duel/Rob) give different rewards/penalties (pages 8–9).

How does playing poker at a Saloon work — can people join after the flop and who is the dealer if nobody joins?

Starting poker costs an action plus a $10 ante and draws 1 poker card; other players in the same town may pay $10 to join before the flop; if nobody joins the player to the right becomes the dealer (sets aside their hand and draws 4), then the top three cards are revealed as the flop and players make the best five‑card hand (page 10).

How many gold nuggets and money can I carry, and how do I turn nuggets into cash/VP?

You can carry at most 4 gold nuggets, and you can carry a maximum of $120 (any excess money is lost); while at the Bank you may spend an action to deposit nuggets for $20 and 1 LP per nugget returned to the supply (page 11).

When do I gain Wanted or Marshal points and what do those tracks do each turn?

Wanted and Marshal points are earned by specified actions (e.g., Rob/Heist/Rustle for Wanted; defeating bandits, wrangling cattle, or arrests for Marshal); moving on those tracks grants immediate rewards and at the end of each Wanted player's turn they gain LP based on the row they occupy (1/2/3 LP), while Marshal players gain rewards when advancing and score LP at game end by their Marshal row (see pages 16 and 13).

Do wounds affect my hand size, how many wounds can I have, and how can I heal them?

Each wound reduces your hand size by 1 (you discard down at end of turn) and a player can have up to 3 wounds; you can heal all wounds by paying $10 at the Doctor (and you draw 1 poker card per wound removed), and some items/cards also remove wounds (pages 20 and 12).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.