A Mandalóri: Kalandok

2024 · Film / TV / rádió téma

A Mandalóri: Kalandok

Players take on roles from a frontier galactic setting and cooperate to complete missions drawn from an illustrated map book that recreates episodic encounters. Each character has a unique deck and abilities, and players move across modular maps, play cards to attack or solve dilemmas, and manage resources and upgrades to achieve scenario objectives. Enemies and crises escalate as actions are taken, requiring planning, coordination, and occasional risk-taking. The game introduces new rules, cards, and mission types over time, including an optional hidden-traitor variant that changes player interactions.

Játékosok
1–4 legjobb: 2
Játékidő
30–60 perc
Kor
12+
Bonyolultság
2,3 / 5
7,4 a Ludoyán12 320 Ft-tólTudományos-fantasztikaKalandKártyakezelésKooperatív játékForgatókönyv / Küldetés / kampányjáték
222
Rögzített játszmák
95
Játékosok
54m 58s
Átlagos játékidő
71
Gyűjteményekben
17
Kívánságlistákon

7,4/10

23 Ludoya-értékelés alapján

Olvasd el az értékeléseket, és értékeld

Szabálykérdések

A Ludoya szabályasszisztense válaszol a szabálykönyv alapján.

Do my two actions have to be different, and do free actions count toward them?

You must perform exactly two different actions by playing skill cards; free actions don’t count toward those two and can repeat an action you already took. (pp. 5, 8)

When I move into a space with an enemy or a facedown threat, can I keep moving?

No—you must stop there, and immediately reveal a facedown threat when you share its space. Faceup features don’t stop movement, and you can move freely out of a space where you started alongside an enemy. (p. 5)

Do bonus icons count toward the strength that triggers events?

No. Event strength uses the skill cards’ printed numbers plus disrupt tokens, not bonus icons or skill abilities: 5 triggers an event, 6 or more triggers a crisis and an event, and 4 or less triggers neither. (pp. 8–9)

Can I attack a facedown threat, and what happens if it isn’t an enemy?

Yes. Make all your attack decisions first, then reveal the threat; if it’s an enemy, deal damage as normal, but if it’s a feature, it stays revealed and takes no damage. (p. 6)

Can I count range or move through elevation, walls, or locked doors?

You can count range through elevation, but you can’t move through it. Walls and locked doors block both movement and range; unlocked doors allow both. (p. 6)

Do enemies move or attack on their own between events?

No—enemies move or attack only when a card or ability instructs them to. When instructed to move, they head toward the nearest character; when attacking, they target the nearest character within range. (p. 10)

Megnyitja a Ludoya szabályasszisztensét, amely ennek a játéknak a szabálykönyvét olvassa.

Játékadatok (játékosok, játékidő, kor, alkotók) forrása: BoardGameGeek.