
2014 · 경제
Isaribi
During the heart of the Edo era, the sea surrounding the nearby Edo Bay had a larger abundance of fish and shellfish, much more than the current day and age. Villages built up a thriving fishing lifestyle and market, catching a variety of delicious fish like horse mackerel, shrimp, clams. Step back three hundred years ago, and experience what it was like to work in a coastal village in Japan. Players are fishermen trying to earn a living in one of nature's best providers: the sea. Over the course of five rounds, you'll need to bring back enough fish, and use your connections to help your fishing livelihood survive. Make wise choices to increase the number of actions you can take, and borrow money carefully to help further your finances. In Isaribi, players have a limited number of action points, and on their turn they perform actions such as get fish, sell the fish, upgrade their fishing ship or net, and gain more AP. Whoever is able to gain the most wealth wins.
- 인원
- 3–5 최적 4명
- 플레이 시간
- 45분
- 연령
- 10+
- 복잡성
- 2.3 / 5
게임 소개
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구매처
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Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 1
- 기록된 플레이
- 1
- 플레이어
1.6/10
Ludoya 리뷰 1개 기준
Evan1.6 This game is mostly about turn order. The idea is each round there are a limited number of fish available, and a limited number of people to sell the fish to. Whoever goes first, scoops up the fish and makes it back to sell first. If you are going last, your best move may sometimes be just to immediately pass so that you'll go first next time, because by the time your turn comes around, there could easily not be anything left to do. Pretty graphic design, but I'm not impressed with the game play. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.











