ARC

2012 · Kamp

ARC

Players take the role of time-traveling Aeons who move between different Era cards that form a shared play surface. Each Aeon uses a pre-constructed deck tied to an archetype (Cyborg, Engineer, Mercenary, Politician, Purist) to summon units, play events, and contest control of Eras. Combat and card interactions eliminate opposing Aeons; the objective is to defeat all rival Aeons to secure dominance over the timeline. Deck composition and available Eras vary with the chosen Aeon, and games scale from quick two-player matches (around 15 minutes) to longer 3–4 player sessions (40–75 minutes).

Spillere
2–4 best 4
Spilletid
15 min
Alder
13+
Kompleksitet
2,5 / 5
fra 43,08 krScience fictionKortspillHåndstyringVarierende spillerkrefterHandlingspoeng

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