Global Cooling

2010 · Økonomi

Global Cooling

Players build an environmental energy empire by placing forests and windmills on lots, then establishing Global Windmills across the world’s seven continents. Passing START provides a salary, with bonuses for environmentally responsible investments such as electric cars and solar panels. Money can also come from the casino or the Global Cooling Foundation, while assets may be pawned for quick cash at the risk of other players buying them. Global Cards introduce realistic climate and environmental scenarios with helpful or harmful effects. The game ends when all seven continents have received a Global Windmill or one player has placed four, with the winner determined by who meets the conditions first.

Spillere
2–6 best 1
Spilletid
60 min
Alder
10+
Kompleksitet
2 / 5
PedagogiskMiljøTerningkast

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