Inventum

2011 · Kortspill

Inventum

In the year 2450, players represent universities traveling back to the 20th century to develop one of its major advances. Each advance requires specific personnel, materials, and funding. Players take turns playing cards to meet these requirements while keeping others for secret agendas. As the shared research grows, dice rolls may cause cards to be removed. After ten turns, the universities win collectively if the requirements are met; among them, one player can become the top winner by also completing a secret agenda. If the requirements are not met, everyone loses.

Spillere
1–5 best 5
Spilletid
60 min
Alder
10+
Kompleksitet
2 / 5
PedagogiskForhandlingHåndstyringKooperativt spillPlassering av fliser

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