
2014 · Krigsspill
Mythotopia
Compete for control of a medieval fantasy map through deck-building, resource management, and military expansion. Draft Improvement cards, customize a personal deck, and use food, stone, and gold to recruit forces, build cities, roads, and castles, or launch invasions into neighboring provinces. Variable victory conditions reward different strategies, including development, naval control, and successful attacks. The game ends when four of the seven available victory point cards are emptied.
- Spillere
- 2–4 best 4
- Spilletid
- 60 min
- Alder
- 13+
- Kompleksitet
- 3,1 / 5
Om spillet
- Design
- Illustrasjon
- Publisher
Hvor du kan kjøpe det
Butikkpriser og brukte eksemplarer, sjekket hver dag.
På Ludoyas bord
All statistikk i Ludoya- 15
- Registrerte spilløkter
- 20
- Spillere
- 2h 3m
- Gjennomsnittlig spilletid
- 11
- I samlinger
- 1
- På ønskelister
3,5/10
fra 8 anmeldelser på Ludoya
Evan2,5 I wasn't super happy with this game. I could see the design influence from A Few Acres of Snow, but the charm was gone. The way this works is each player gets a certain number of random provinces at the start. You need to hope that your stuff gets clustered vaguely together, and that you have a decent spread of all the different types of resources, as each province has a card you add to your deck that produces a single type of good. At the start of the game a certain number of cards containing victory points are used. These act as the game timer, with the game ending when however many cards run out of chips. There is also an array of 16 special cards available for purchase. There is only one copy of each card and they don't replenish, so the deckbuilding portion of the game ends pretty quickly once these get snatched up. You get 3VP for each province you control plus whatever perma-points you get from the chip cards, and that's your score. We spent some time trading provinces back and forth uselessly, but the game dragged as we felt like pretty early on we couldn't effect the content and flow of our decks. In order to attack, you need the card matching the province you are attacking from, so often times our invasions of each other were more about the fact we had lined up the cards in our hand rather than the idea we were actually aiming for a specific goal. We happened to get mostly VP cards that required building, so players who happened to start more in the easier-to-fortify edge of the board brick producing areas had a big advantage. We quit mid-game. I'm not opposed to trying again with a different group, but I don't feel any particular pressure to either. :nostar: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::nostar::nostar::nostar::nostar: Raw enjoyment
Lignende spill
Path of Light and Shadow2017
Eschaton2016
Rise & Fall2024
Crown of Ash2024
Dominion: Big Box2010
Northgard: Uncharted Lands – Warchief Collector Edition2022
Barony: Royal Edition2025
Northgard: Uncharted Lands2022
Vikings Gone Wild2017
Lords of Hellas2018
Small World Designer Edition2015
Inis: Legendary Edition2025Gratis, på nett, Android og iOS
Spill Mythotopia med Ludoya
- Ha det i samlingen dinHold oversikt over eksemplaret ditt og utvidelsene, lån det ut til venner, eller legg det på ønskelisten og få beskjed når prisen faller.Legg det til i samlingen din
- Registrer hver spilløktPoeng, vinnere, tidtakere og bilder, og så statistikken din: vinnerprosent, favorittantall spillere, beste poengsum.Registrer en spilløkt
- Før poeng uten papirBruk fellesskapets poengskjemaer og spillhjelpere, og la Ludoya legge sammen poengene.Finn poengskjemaer
- Finn folk å spille det medKlubber, spillkvelder og arrangementer nær deg der dette spillet kommer på bordet.Se arrangementer
Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.






