New Masque of the Red Death Rules for the Living Death Campaign

2001 · Kildebok (regler/valg for å forbedre spillet)

New Masque of the Red Death Rules for the Living Death Campaign

A rules guide for running the Gothic Earth setting in the new D&D system, preserving its late-19th-century atmosphere and themes. It is designed for the ongoing Living Death tournament campaign, with guidance for adapting the material to a home campaign. Magic remains slow, unreliable, and sometimes dangerous. Period-appropriate character classes, prestige classes, skills, and feats replace the earlier system’s non-weapon proficiencies and kits, updating the campaign’s mechanics while retaining its original character.

Spillere
0
Alternative regler (varianter av grunnreglene)Basert på attributter/statistikk (STR, CON, PER, osv.)Basert på nivåer (tjen XP og stig i nivå)Basert på rase (spillerens rase/art påvirker spillet)

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.