Patchwork (2015)

2015 · Kjerneregler (minst nødvendig for å spille)

Patchwork (2015)

Two players compete to build the most efficient quilt on a personal board by drafting and placing irregular fabric patches. Players spend buttons as currency to acquire patches from a central market, fit them into a grid, and manage a shared time track that determines turn order and scoring. Tactical spatial placement and resource management drive decisions: pieces vary in shape and cost, and unused board spaces reduce final score. The game resolves quickly with clear setup and a compact play area.

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Uten GM (ingen spilleder nødvendig for å spille)Basert på beskrivelse (narrativ mer enn terninger)'Diceless' (bruker ikke terninger eller annen tilfeldiggenerator)

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