Prime Climb

2014 · Matematikk

Prime Climb

Players race tokens from 0 to the center 101 space by applying arithmetic to dice rolls. On a turn, two d10 results are used on a player’s two pawns with addition, subtraction, multiplication, or division to move them toward the target; both pawns must reach 101 exactly to win. Space colors encode prime factors so each number visually reflects its primes, letting players assess factors and multiples at a glance. Landing on opponents’ pawns sends them back to start, and landing on special red spaces awards cards that can help or hinder later moves.

Spillere
1–4 best 4
Spilletid
20–45 min
Alder
10+
Kompleksitet
1,3 / 5
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